Clad in flame-retardant lab gear of his own design, heat curling through his fingers, the mad genius Rotwang knows this world is his to burn.
With his ambitions fueled by FALCORP's nearly unlimited funds, Rotwang seeks to truly meld with the blaze; to move as it moves; to devour as it devours. From palm-sized balls of eternal damnation to a rocket pack that lets him move as gracefully as smoke, he channels the power of fire as though it were his own breath.
As the luminous heart of the flame caresses him from all sides, Rotwang attains a clarity of mind few can imagine. From ashes we came, and to ashes he will gladly return all who would stand in the way of the power he seeks.
A self-taught brawler forged in the fires of the soot-covered Workers' District, Rory Lyons knows that when fighting is necessary it is best to win decisively.
Growing up in the slums of Tinker Town where survival is a full-time job, Rory battles the formless injustices of the lower class. His iron knuckles, armored knees, and smelter-rated boots reinforce his powerful blows, making him a strong contender in the underground fighting spectacles that serve to slake the restless city's thirst for blood.
Despite his reputation, glory and fame are the furthest things from his mind - if words carried the power of steel-clad anger he would gladly never clench another fist. Underneath his rough exterior Rory is a man of simple tastes, including baseball, street hot dogs, and books on metallurgy. His faithful companion Alloy also enjoys all three!
Get outta the way, she's comin' in hot!
Rhobelia Hilyard Darling III - "Ruby" to, well, everyone except her parents - is a spirited and speedy courier for the Ostrich X-Press.
Despite her natural talent for turning mere accidents into all-out catastrophes, Ruby still manages to be the fastest 'strich on the street. With her nifty rocket roller skates she's got momentum on her side, which is always a plus against the traffic jams and thick crowds of New Libertis. (Okay, almost always.) Though she's a staunch companion to those who earn her trust, Ruby isn't one to take an ounce of disrespect - real or imagined - and she's never afraid to put her bubblegum where her mouth is. A woman of many musings and careful planning, she - hey, what's this button do?!
Having long ago abandoned his given name to become an agent of the shadows, "Fritz" is a master of poisons, a skillful assassin, and a sadistic adversary. With his coat concealing countless instruments of exquisite precision and his mask concealing his fading humanity, he enjoys pain. From either side.
Through decades of Wynant Society education in the art of silence and death, Fritz has learned the true value of a human life...and he requires payment in gold.
Eleanora has big dreams. She's going to be living the high-life one day, people waiting on her hand and foot and everyone is going to know her name. And she's going to be respected. But it's going to take a lot of work as her adoptive family, the LaPointe Mafia, don't give her any recognition.
Eleanora Maria Buccio was a street rat most of her life, she turned to crime at a very young age after dropping out of grade school. Her only real family were two thick-headed, yet loyal, mates; Brick and Weasel. Eleanora is the smartest of LaPointe's goons by far. She is obsessive about upholding her style at all times and has a “devil may care” attitude.
Educated by the streets, she's quick to anger, never turns down a challenge, and a showboat to boot. El is a dirty fighter, and has no qualms about using any or all objects around her (or hidden in her colossally cavernous trouser pocket) to get the upper hand. Just don't scuff her outfit (a sure death sentence).
Nyra is wise beyond her years, being schooled in the spiritual as well as the sacred fighting arts of her people. To her, each battle holds a lesson to be learned, which brings her closer to enlightenment. Sattva Bhūmi's fighting arts, based in an ancient form of grappling, are taught to villagers starting at age 3.
After her village was destroyed, and their sacred statue bonded to her mysteriously, Nyra makes something of a name for herself in the underground fight clubs of the city as a wrestling spectacle, but her true motives are to learn more about the shadowy hands that caused the tragedy in her homeland.
Dieselmech is a naive autonomous machine, but still a powerful force to be reckoned with in any battle. With his sheer mass and powerful gadgetry, Dieselmech will do everything in his power to protect his new friend… and can come to the aid of those in need.
One particular metal soldier retains a spark of the professor's original ideals, brought forth by a lonely stray kitten.
The town's biggest cultural phenomenon is the cinema, and its shining star is none other than Damkina, the Goddess of the Silver Screen. She is the best, the brightest, the one everyone wishes they were or wishes they were with, and she knows it. If she wants something, she'll simply take it, and she'll step all over anyone in her way-- all while looking smashing. She was discovered and brought to New Libertis by FALCORP's head, Frazer. He saw an opportunity to use her to promote their products in the movies and the latest fashions, but she harbors a secret far more nefarious.
Damkina is of mysterious origins in the old world and the tabloids and conspiracy junkies suggest she's much older than she appears to be. Could it be true? Any real details are obscured -- and she has the power to make it stay that way.
Damkina possesses a magical jewel known only as the Eye of Sēth, which many believe to be mere movie magic. She'll use it to defend herself when the sheer weight of her personality won't suffice.Wild cat scratches scratches and impaling high heels are viscous enough for any opponent, but her otherworldly abilities are quite dangerous as well, as she's able to use telekinesis at will and project her slithering aura to attack. It'll be a bad day for anyone unlucky enough to get on this dame's bad side (which is almost a certainty, really).
While a circus houses all kinds of talent, oddities, and “unique” individuals, you'd be hard pressed to find a specimen of sheer size and strength as mighty as Saga. Towering above just above anyone, Saga is known as “The Mountain of Might”, and “The Ice Giant” to the citizens that have seen her feats of strength.
Despite her incredible stature, Saga is a jovial soul who wishes for nothing more than the cheer of the young audience goers and for the prosperity of her fellow adoptive circus family. She's lost everything before, and knows how precious each of those people are.
Whoever threatens that, will be in for a whole world of hurt.
Saga's physicality is all anyone needs to see to know she's formidable in a scuffle. Her massive frame and powerlifting strength are her most important assets in any fight, usually overpowering opponents with ease, often throwing them about like rag-dolls. She even sports huge arm weights around her wrists so she's perpetually maintaining “the pump”. You certainly don't want to be on the receiving end of those giant mittens! If she can bend steel rebar like a swizzle stick, imagine...
Some people join the circus for the adventure. Others, for the performer's nomadic life. And some, simply to escape. Adrik belongs to the latter category. Once a member of the assassins group known as the Wynant Society, he left a life of shadows behind when a job went terribly wrong. Adrik entered the spotlights of the circus stage with a new persona and a new face!
Desperate to forge ahead with a new identity and learning the arcane arts from mystics, Adrik dazzles audiences every night, performing illusions and spectacle, secretly hoping he'll be able to change his own reality and escape his checkered past. Adrik can dazzle and confuse almost anyone, using trickery, bending reality, and performing impossible feats that make it extremely hard to predict his next move. When facing Adrik, anything can happen. He's a true wild card!